[Projects]

> VR Electrocution Experience Research Paper

2020

This was a research paper exploring the impact real world consequences had on a players experience in VR.



Abstract

This paper explores the impact that high consequence feedback has on a player in VR, and the behavioural changes of the player while playing a game with and without the feedback. Virtual Reality being a highly immersive system, it is an appropriate format to test this kind of feedback and its effects. The paper outlines the process taken to develop a system to provide high consequence feedback, and interfacing that with a VR game developed to test the system. The work undertaken in this paper hopes to outline the effectiveness and implications consequences have on the experience of video games.

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The project was built in Unity 3D, and was built to be compatible with Windows Mixed reality.

The source was a prototype built for an old version of Unity and would require the custom shock collar hardware.

Source Code
VR Preview Electric collar strap Zap in use
Collar controller

> The Alchemist

2019-2021

Coming soon!

TAOT Preview

> Unreal Engine 5 Project

2022 - Present

Coming soon!

UE5 Preview

> Funny little Discord bot

2021

Coming soon!

Stupid bot

Discord Bot Preview