This was a research paper exploring the impact real world consequences had on a players experience in VR.
Abstract
This paper explores the impact that high consequence
feedback has on a player in VR, and the behavioural
changes of the player while playing a game with and
without the feedback. Virtual Reality being a highly
immersive system, it is an appropriate format to test this
kind of feedback and its effects. The paper outlines the
process taken to develop a system to provide high
consequence feedback, and interfacing that with a VR
game developed to test the system. The work undertaken
in this paper hopes to outline the effectiveness and
implications consequences have on the experience of
video games.
Download Paper
The project was built in Unity 3D, and was built to be compatible with Windows Mixed reality.
The source was a prototype built for an old version of Unity and would require the custom shock collar hardware.
Source Code